Reference

Judo Glossary

The essential Japanese words a beginner hears in the dojo — each with how to say it and what it means in plain English. 78 terms across 12 categories.

Core Concepts

The big ideas that define Judo.

Judo
joo-doh

The gentle way

Judo is a Japanese martial art and Olympic sport built around balance, timing, control, and respect.

Kanō Jigorō
kah-noh jee-goh-roh

Founder of Judo

Kanō Jigorō founded Judo in Japan. His ideas connect physical practice with balance, efficient use of energy, and mutual benefit.

Kodokan
koh-doh-kahn

The original Judo school

The Kodokan is the Judo school founded by Kano Jigoro in Tokyo in 1882.

Ju-jitsu
joo-jit-soo

Judo's older martial-art roots

Judo developed from older ju-jitsu traditions, with Kano Jigoro reshaping practice around education, safety, and principles.

European Judo Union
yoo-roh-pee-un joo-doh yoo-nyun

European Judo organization

The European Judo Union organizes and develops Judo across Europe.

International Judo Federation
in-ter-nash-un-ul joo-doh fed-er-ay-shun

International Judo organization

The International Judo Federation is the global organization for international Judo competition.

Roles

Who is who on the mat.

Judoka
joo-doh-kah

A person who practices Judo

Judoka is the shared name for people who practice Judo, across ranks, roles, and experience levels.

Sensei
sen-say

Teacher

Sensei is the instructor leading practice. In class, watch the sensei first, then copy the movement carefully.

Tori
toh-ree

The person doing the technique

Tori is the partner who performs the throw, pin, or movement being practiced.

Uke
oo-keh

The person receiving the technique

Uke helps the practice by moving honestly, staying controlled, and using good ukemi when needed.

Dojo & Space

Where Judo is practiced.

Dojo
doh-joh

Training place

The dojo is where practice happens. Good dojo habits start with listening, bowing, and respectful training.

Tatami
tah-tah-mee

Mat

Tatami are the mats used for Judo practice. The word helps you connect dojo instructions to the training space.

Gear

The uniform and what you wear to train.

Gi
ghee

Training uniform

Gi is the uniform worn for Judo. Coaches often use the word when talking about grips, sleeves, and lapels.

Judogi
joo-doh-ghee

Judo uniform

The judogi is the full Judo uniform: jacket, trousers, and belt. It is built to withstand heavy gripping and throwing.

Uwagi
oo-wah-ghee

Jacket

The uwagi is the jacket of the judogi. Its strong lapels and sleeves are where most grips are taken.

Zubon
zoo-bohn

Trousers

The zubon are the trousers of the judogi. They are reinforced to handle kneeling, groundwork, and leg grips.

Obi
oh-bee

Belt

Obi means belt. Coaches may use obi when talking about tying, rank, or competition belt colors.

Commands & Calls

Words you hear at the start and end of training.

Seiza
say-zah

Formal kneeling

Seiza is formal kneeling. Some dojos use it at the start or end of class, and some offer alternatives when kneeling is uncomfortable.

Rei
ray

Bow

Rei means bow, a sign of respect before and after practice, partner work, and competition.

Hajime
hah-jee-meh

Begin

In practice or competition, hajime tells judoka that the action should start.

Matte
mah-teh

Stop or wait

Matte pauses the action. When you hear it, stop, make space, and wait for the next instruction.

Sore-made
soh-reh mah-deh

That is all

Sore-made ends the match or practice exchange. When you hear it, stop and wait for the result or next instruction.

Sono-mama
soh-noh mah-mah

Don't move

Sono-mama freezes both judoka in place during ne-waza, usually so the referee can address a penalty or injury without losing position.

Yoshi
yoh-shee

Continue

Yoshi restarts the action after sono-mama, once both judoka are back in their frozen positions.

Movement & Breakfalls

Falling and moving with control.

Ukemi
oo-keh-mee

Breakfall or receiving movement

Ukemi is how judoka receive movement and fall with control. It is essential before throws are practiced with a partner.

Mae-ukemi
mah-eh oo-keh-mee

Forward breakfall

Mae-ukemi is forward falling practice. It teaches how to receive forward movement with control.

Yoko-ukemi
yoh-koh oo-keh-mee

Side breakfall

Yoko-ukemi is side falling practice. It helps judoka learn to protect themselves when movement goes sideways.

Ushiro-ukemi
oo-shee-roh oo-keh-mee

Backward breakfall

Ushiro-ukemi is backward falling practice. It is a core skill for receiving backward movement.

Posture & Balance

How you stand and stay balanced.

Shisei
shee-say

Posture

Shisei is posture. Good posture helps you move, grip, and stay balanced without relying only on strength.

Shizen-tai
shee-zen-tie

Natural posture

Shizen-tai is a natural standing posture. It supports mobile, balanced movement instead of stiffness.

Jigo-tai
jee-goh-tie

Defensive posture

Jigo-tai is a defensive posture. It can help you resist briefly, but staying defensive too long can limit your movement.

Practice

Ways judoka train with a partner.

Randori
rahn-doh-ree

Free practice

Randori is live practice with a partner. It builds on control, timing, and agreed training rules.

Kumi-kata
koo-mee-kah-tah

Gripping form

Kumi-kata is how judoka take grips on the jacket. Simple grips help balance, control, distance, and connection.

Ai-yotsu
eye yoht-soo

Same-sided stance

Ai-yotsu means both judoka grip on the same side, both right or both left, so they stand with the same foot forward.

Kenka-yotsu
ken-kah yoht-soo

Opposite-sided stance

Kenka-yotsu means the judoka grip on opposite sides, one right and one left, so they stand with opposite feet forward.

Tokui-waza
toh-koo-ee wah-zah

Favorite technique

Tokui-waza is a judoka's favorite or special technique. The fighting stance is usually chosen to support it.

Ranks & Grades

How progress is recognized.

Kyu
kyoo

Student grade

Kyu grades are the ranks before black belt. They mark progress through layers of skill and understanding.

Dan
dahn

Black belt grade

Dan grades are black belt ranks. They recognize deeper study, service, and technical understanding.

Throwing — Nage-waza

The phases and language of throws.

Nage-waza
nah-geh wah-zah

Throwing techniques

Nage-waza is the family of Judo throws. Throws use timing, balance, and position instead of raw strength.

Kuzushi
koo-zoo-shee

Breaking balance

Kuzushi is the first big idea in throwing. Before a throw works well, uke's balance must be disturbed.

Tsukuri
tsoo-koo-ree

Entry or fitting in

Tsukuri is moving your body into position for the throw after balance has been broken.

Kake
kah-keh

Execution

Kake is the finishing action of the throw. Good kake follows good kuzushi and tsukuri.

Uki-goshi
oo-kee-goh-shee

Floating hip throw

Uki-goshi is an early hip throw. Tori turns in and uses rotation to make uke float over the hip line.

O-goshi
oh-goh-shee

Major hip throw

O-goshi is a basic hip throw. The name and broad idea come before technical detail.

Koshi-guruma
koh-shee goo-roo-mah

Hip wheel

Koshi-guruma is a turn-in hip throw where tori wheels uke over the hip line with upper-body control.

Ippon-seoi-nage
ee-pohn seh-oh-ee nah-geh

One-arm shoulder throw

Ippon-seoi-nage is a shoulder throw that controls one of uke's arms while tori turns in under the upper body.

Morote-seoi-nage
moh-roh-teh seh-oh-ee nah-geh

Two-hand shoulder throw

Morote-seoi-nage is a shoulder throw where both hands keep their grip. Tori turns the lapel around the palm and brings the bent arm's elbow under uke's armpit.

Tsuri-komi-goshi
tsoo-ree koh-mee goh-shee

Lift-pull hip throw

Tsuri-komi-goshi is a hip throw where the lapel hand keeps the basic grip. The elbow slides under uke's armpit and tori bends the knees deeply before throwing.

Hidari-o-goshi
hee-dah-ree oh-goh-shee

Left-side major hip throw

Hidari-o-goshi is O-goshi performed to the left side.

O-soto-otoshi
oh-soh-toh oh-toh-shee

Major outer drop

O-soto-otoshi drops uke straight backward over tori's outside leg, without reaping the leg away.

De-ashi-barai
deh-ah-shee bah-rye

Advancing foot sweep

De-ashi-barai sweeps the foot as it advances or becomes light. Timing and upper-body control matter more than force.

O-soto-gari
oh-soh-toh gah-ree

Major outer reap

O-soto-gari is a common throw that reaps from the outside. It depends on balance, control, and ukemi.

Ashi-waza
ah-shee wah-zah

Foot or leg techniques

Ashi-waza are techniques that use the foot or leg, often to sweep, reap, or block at the right moment.

Koshi-waza
koh-shee wah-zah

Hip techniques

Koshi-waza are throwing techniques where the hip is central to the throwing action.

Te-waza
teh wah-zah

Hand techniques

Te-waza are throwing techniques where hand and arm action are central to the throw.

Groundwork — Ne-waza

Pins and control on the ground.

Ne-waza
neh-wah-zah

Ground techniques

Ne-waza includes pins, turnovers, escapes, and submissions. This curriculum starts with pins, control, and escapes.

Katame-waza
kah-tah-meh wah-zah

Grappling or control techniques

Katame-waza are control techniques, including pins, strangles, and arm locks. This curriculum introduces holding ideas first.

Osaekomi-waza
oh-sah-eh-koh-mee wah-zah

Holding techniques

Osaekomi-waza are pins used to control an opponent on their back or side during groundwork.

Kesa-gatame
keh-sah-gah-tah-meh

Scarf hold

Kesa-gatame is a common pin. It uses chest pressure and arm control rather than squeezing with strength.

Kata-gatame
kah-tah gah-tah-meh

Shoulder hold

Kata-gatame pins uke by pressing uke's own arm against the head. Tori closes a ring with both arms around uke's arm, head, and shoulder.

Yoko-shiho-gatame
yoh-koh shee-hoh gah-tah-meh

Side four-quarter hold

Yoko-shiho-gatame is a side control pin and part of the broad hold-down family.

Mune-gatame
moo-neh gah-tah-meh

Chest hold

Mune-gatame is a side-control hold from the Yoko-shiho-gatame family where tori's chest presses across uke's chest.

Tate-shiho-gatame
tah-teh shee-hoh gah-tah-meh

Vertical four-quarter hold

Tate-shiho-gatame controls along uke's body from a mounted position and belongs to the hold-down family.

Gyaku-kesa-gatame
gyah-koo keh-sah gah-tah-meh

Reverse scarf hold

Gyaku-kesa-gatame is a reverse scarf-hold family position related to Kesa-gatame.

Kami-shiho-gatame
kah-mee shee-hoh gah-tah-meh

Upper four-quarter hold

Kami-shiho-gatame controls from near uke's head and belongs to the hold-down family.

Scoring & Competition

Words heard around a match.

Shiai
shee-eye

Judo match or contest

Shiai is the competition side of Judo. This curriculum focuses on the main calls and broad match ideas.

Competition area
kom-puh-tish-un air-ee-uh

Full competition space

The competition area is the full matted space used for a contest, including contest and safety areas.

Contest area
kon-test air-ee-uh

Main contest space

The contest area is the main area where the match action takes place.

Safety area
sayf-tee air-ee-uh

Safety border

The safety area surrounds the contest area and gives extra space when action moves toward the edge.

Free zone
free zohn

Clear space around the mat

The free zone is the clear space around the competition area.

Ippon
ee-pohn

Full point

Ippon usually ends the match. It can come from a strong throw, a hold-down, a submission, or accumulated scores.

Waza-ari
wah-zah-ah-ree

Almost ippon

Waza-ari is a major score that is not quite ippon. Two waza-ari scores combine to end the match.

Yuko
yoo-koh

Small score

Yuko is a smaller score below waza-ari. A judoka can earn several yuko in a match, but they never combine into waza-ari or ippon.

Waza-ari awasete ippon
wah-zah-ah-ree ah-wah-seh-teh ee-pohn

Two waza-ari combine to ippon

Waza-ari awasete ippon is called when a judoka earns a second waza-ari in the same match. The two scores combine into a match-ending ippon.

Osaekomi
oh-sah-eh-koh-mee

Hold-down is on

Osaekomi is called when one judoka pins the other with control. The hold can score if control continues long enough.

Toketa
toh-keh-tah

Hold-down is broken

Toketa is called when an osaekomi hold-down is no longer controlled. It means the hold has been broken.

Shido
shee-doh

Penalty

Shido is a penalty for rule violations or negative play. Referees use it to keep matches active and fair.

Hansoku-make
hahn-soh-koo mah-keh

Disqualification

Hansoku-make is a disqualification for a serious rule violation or accumulated penalties. It is the strongest penalty call.